## Grand Theft Auto 4

# Audi ÒÒ 1.8
(8N)

### 1999-2006

Authors:

- Juiced 2
  -original model;
- firestone
  -conversion for Grand Theft Auto : San Andreas;
- K1slim:
  -converting;
  -modelling (ZModeler);
  -fixing parametres;
  -testing;
- AxeLite:
  -texturing;
  -modelling (3Ds Max);
  -help in fixing parametres;
  -testing.

Convertion features:

- realistic characteristics
- chromeplated details
- hands are on a wheel
- Niko correctly sits
- realistic dirt
- HQ detalization
- not transparent doors, cowl and boot lid
- realistic damages
- backlights created from scratch
- all lights are working and breakable
- raked windows
- there are traces from bullets on all windows
- the windshield doesn't break from shots
- lateral and door glasses break from one shot
- the rear window and the hatch break from several shots
- completely altered collision
- wheels do not fail in the earth
- a dirt on all glasses (as this dirt is visible from inside) is added
- a dirt even on wheels and front/backlights
- brakes are put on a correct place
- the metallic is added
- camera fixed
- new LOD#2 (view from far away)

Programs needed:

- GTA IV
- SparkIV

------Installing------

******Attention!!!******

Before copying of files of modification - be convinced that you installed
Asi Loader and FileCheckFix for your patch version (or another soft,
which disable file checking)
For working capacity of the application responsibility is carried only by you!

Instruction of vehicle replacing

1. Open SparkIV
2. Find pc/models/cdimages
3. Click on "vehicles.img" in the right window, then "Export" and choose place for backup and click "Save"
4. Double click on vehicles.img
5. Click "Import", choose both files from the archive (pressing Ctrl) "comet.wft" and "comet.wtd" and click on "Open"
6. Then "Save" - "Îê", and close window
7. Close Spark IV

1. Then open folder [your game place]\Grand Theft Auto IV\common\data\
2. Find file handling.dat, backup it
3. If it necessary, turn off "Read only" attribute
4. Open handling.dat with a "Notepad"
5. Find a line, which begin on "COMET" and change it to
   COMET 1300.0 3.2 85 0.0 0.0 -0.60 1.0 6 0.15 1.0 226.0 0.34 0.66 0.7 35.0 1.85 1.48 14.9 0.12 0.51 2.4 1.6 1.8 0.10 -0.15 0.0 0.5 1.0 1.0 0.6 1.5 0.0 60000 40440010 1 1
6. Click "Save" and close "Notepad"

1. Find file vehicles.ide, backup it
2. If it necessary, turn off "Reading only" attribute
3. Open vehicles.ide with a "Notepad"
4. Find a line, which begin on "comet" and change it to
   comet, comet, car, COMET, COMET, VEH@LOW, NULL, 30, 999, 0.2721, 0.2721, 0, 5, 1.0 ,0, noboot+sports
5. Click "Save" and close "Notepad"

1. Find file carcols.dat, backup it
2. If it necessary, turn off "Reading only" attribute
3. Open carcols.dat with a "Notepad"
4. Find a line, which begin on "comet" and change it to
   comet, 0,0,89, 4,0,0, 72,0,28 78,0,128, 88,0,127, 91,0,127, 124,0,128, 0,0,50, 0,0,63, 0,0,27, 1,0,27, 27,0,132, 37,0,131, 44,0,127, 50,0,127, 63,0,133, 56,56,59, 69,0,51, 89,0,0,
5. Click "Save" and close "Notepad"

Instruction of vehicle addition:

1. Change name of comet.wft and comet.wtd to audi.wft and audi.wtd (or any other, but I recommend less than 9 symbols)
2. Open Open IV
3. Find pc/models/cdimages
4. Double click on vehicles.img
5. Click "Add",choose your renamed files "audi.wft" and "audi.wtd" and click "Open"
6. Next "File" - "Rebuild", and close the window.

1. Find file cargrp.dat(\Grand Theft Auto IV\common\data\), backup it
2. If it necessary, turn off "Reading only" attribute
3. Open cargrp.dat with a "Notepad"
4. Write into every line - word "audi"(your model), don't forget commas.
   For example:
   buccaneer, voodoo, sanchez, manana, rancher, ruiner, marbella, virgo, bobber, uranus, stalion, moonbeam, merit, solair, vincent, bobcat, audi, # POPCYCLE_GROUP_HARLEM
5. Click "Save" and close "Notepad"

1. Then open folder [your game place]\Grand Theft Auto IV\common\data\
2. Find file handling.dat, backup it
3. If it necessary, turn off "Read only" attribute
4. Open handling.dat with a "Notepad"
5. Find a line, which begin on YANKEE, create empty line under it and write the next:
   AUDI 1300.0 3.2 85 0.0 0.0 -0.60 1.0 6 0.15 1.0 226.0 0.34 0.66 0.7 35.0 1.85 1.48 14.9 0.12 0.51 2.4 1.6 1.8 0.10 -0.15 0.0 0.5 1.0 1.0 0.6 1.5 0.0 60000 40440010 1 1
6. Click "Save" and close "Notepad"

1. Find file carcols.dat, backup it
2. If it necessary, turn off "Reading only" attribute
3. Open carcols.dat with a "Notepad"
4. Find a line, which begin on "yankee", create empty line under it and write the next:
   audi, 0,0,89, 4,0,0, 72,0,28 78,0,128, 88,0,127, 91,0,127, 124,0,128, 0,0,50, 0,0,63, 0,0,27, 1,0,27, 27,0,132, 37,0,131, 44,0,127, 50,0,127, 63,0,133, 56,56,59, 69,0,51, 89,0,0,
5. Click "Save" and close "Notepad"

1. Find file vehicles.ide, backup it
2. If it necessary, turn off "Reading only" attribute
3. Open vehicles.ide with a "Notepad"
4. Find a line, which begin on "yankee", create empty line under it and write the next:
   audi, audi, car, AUDI, COMET, VEH@LOW, NULL, 30, 999, 0.2721, 0.2721, 0, 5, 1.0 ,0, noboot+sports
5. Click "Save" and close "Notepad"

If you have Simple Native Trainer so you can spawn new vehicle with it, there is an instruction below:

1. Open "trainer.ini" with a "Notepad"
2. Find the lines:
   [AddedCars] Enable1=0 ModelName1=turismo DisplayName1=Car 1
3. Instead of zero in the line "Enable1=0" we write 1 (its turn on spawn function)
4. Into the line "ModelName1=" write the name of .WFT file that you added (in this case "audi")
5. Into the line "DisplayName1=" write the name of vehicle, which will show in the trainer (any, for example "Audi TT")
   So we'll get something like that:
   [AddedCars] Enable1=1 ModelName1=audi DisplayName1=Audi TT
6. Save and close the "Notepad"
7. Start the game, find "Car spawning" and in the last page choose your Audi TT

Enjoy it!

Used programs:

- ZModeler 2.2.2
- G-Texture
- AutoDesk 3D Studio Max 2009
- Adobe Photoshop CS3
- SparkIV
- Notepad

Thanks to:

- Oleg for zmodeler 2.2.2
- Aru for SparkIV
- Firestone for model
- lTRICKl for FAQ about addition of new vehicles to GTAIV

Copyrights:

- model - ©k1slim
- textures - ©AxeLite

If you want to add it to another sites, please keep original eng_readme.txt and rus_readme.txt (if it necessary, you can translate it to another language and save as Readme_....html) !!!Forbidden to change model and textures!!!

Connection:

- K1slim:
  e-mail: k1slim@yandex.ru
  ICQ:597991733
  GWFL: Kislimus
- AxeLite:
  e-mail: axelite90@gmail.com
  GWFL: AxeLite 150

16 february 2010
Made in the Belarus and Russia Union